Murphy's Laws and Other Observations
Murphy's Laws
- If anything can go wrong, it will.
- If there is a possibility of several things going wrong, the one that
will cause the most damage will be the first one to go wrong.
- If anything just cannot go wrong, it will anyway.
- If you perceive that there are four possible ways in which something
can go wrong, and circumvent these, then a fifth way, unprepared for,
will promptly develop.
- Left to themselves, things tend to go from bad to worse.
- If everything seems to be going well, you have obviously overlooked
something.
- Nature always sides with the hidden flaw.
- Mother nature is a bitch.
O'Toole's Commentary on Murphy's Laws
Ginsberg's Theorems
- You can't win.
- You can't break even.
- You can't even quit the game.
Forsyth's Second Corollary to Murphy's Laws
- Just when you see the light at the end of the tunnel, the roof caves
in.
Weiler's Law
- Nothing is impossible for the man who doesn't have to do it himself.
The Laws of Computer Programming
- Any given program, when running, is obsolete.
- Any given program costs more and takes longer each time it is run.
- If a program is useful, it will have to be changed.
- If a program is useless, it will have to be documented.
- Any given program will expand to fill all the available memory.
- The value of a program is inversely proportional to the weight of
its output.
- Program complexity grows until it exceeds the capability of the
programmer who must maintain it.
Pierce's Law
- In any computer system, the machine will always misinterpret,
misconstrue, misprint, or not evaluate any math or subroutines or
fail to print any output on at least the first run through.
Corollary to Pierce's Law
- When a compiler accepts a program without error on the first
run, the program will not yield the desired output.
Addition to Murphy's Laws
- In nature, nothing is ever right. Therefore, if everything is
going right ... something is wrong.
Brook's Law
- If at first you don't succeed, transform your data set!
Grosch's Law
- Computing power increases as the square of the cost.
Golub's Laws of Computerdom
- Fuzzy project objectives are used to avoid embarrassment of
estimating the corresponding costs.
- A carelessly planned project takes three times longer to complete
than expected; a carefully planned project takes only twice as
long.
- The effort required to correct course increases geometrically
with time.
- Project teams detest weekly progress reporting because it so
vividly manifests their lack of progress.
Osborn's Law
- Variables won't; constants aren't.
Gilb's Laws of Unreliability
- Computers are unreliable, but humans are even more unreliable.
- Any system that depends upon human reliability is unreliable.
- Undetectable errors are infinite in variety, in contrast to
detectable errors, which by definition are limited.
- Investment in reliability will increase until it exceeds the
probable cost of errors, or until someone insists on getting some useful
work done.
Lubarsky's Law of Cybernetic Entomology
- There's always one more bug.
Troutman's Postulate
- Profanity is the one language understood by all programmers.
- Not until a program has been in production for six months will
the most harmful error be discovered.
- Job control cards that positively cannot be arranged in improper
order will be.
- Interchangeable tapes won't.
- If the input editor has been designed to reject all bad input,
an ingenious idiot will discover a method to get bad data past it.
- If a test installation functions perfectly, all subsequent systems
will malfunction.
Weinberg's Second Law
- If builders built buildings the way programmers wrote programs, then
the first woodpecker that came along would destroy civilization.
Gumperson's Law
- The probability of anything happening is in inverse ratio to its
desirability.
Gummidge's Law
- The amount of expertise varies in inverse ratio to the number of
statements understood by the general public.
Zymurgy's First Law of Evolving System Dynamics
- Once you open a can of worms, the only way to recan them is to use
a larger can (old worms never die, they just worm their way into
larger cans).
Harvard's Law, as Applied to Computers
- Under the most rigorously controlled conditions of pressure,
temperature, volume, humidity and other variables, the computer
will do as it damn well pleases.
Sattinger's Law
- It works better if you plug it in.
Jenkinson's Law
Horner's Five Thumb Postulate
- Experience varies directly with equipment ruined.
Cheop's Law
- Nothing ever gets build on schedule or within budget.
Rule of Accuracy
- When working toward the solution of a problem, it always helps if
you know the answer.
Zymurg's Seventh Exception to Murphy's Law
Pudder's Laws
- Anything that begins well ends badly.
- Anything that begins badly ends worse.
Westheimer's Rule
- To estimate the time it takes to do a task: estimate the time you
think it should take, multiply by two and change the unit of measure
to the next highest unit. Thus, we allocate two days for a one hour
t
ask.
Stockmayer's Theorem
- If it looks easy, it's tough. If it looks tough, it's damn near
impossible.
Atwoods Corollary
- No books are lost by lending except those you particularly wanted to
keep.
Johnson's Third Law
- If you miss one issue of any magazine, it will be the issue that
contains the article, story or installment you were most anxious to read.
Corollary to Johnson's Third Law
- All of your friends either missed it, lost it or threw it out.
Harper's Magazine Law
- You never find the article until you replace it.
Brooke's Law
- Adding manpower to a late software makes it later.
Finagle's Fourth Law
- Once a job is fooled up, anything done to improve it will only make
it worse.
Featherkile's Rule
- Whatever you did, that's what you planned.
Flap's Law
- Any inanimate object, regardless of its position, configuration or
purpose, may be expected to perform at any time in a totally
unexpected manner for reasons that are either entirely obscure or
else completely mysterious.
Some Laws in German
Gesetze der Computer-Programmierung
- Jedes fertige Programm, das läuft, ist veraltet.
- Jedes Programm kostet mehr und dauert länger, wenn es nochmals abläuft.
- Wenn ein Programm nützlich ist, muß es geändert werden.
- Wenn ein Programm nutzlos ist, muß es dokumentiert werden.
- Ein Programm wird solange expandieren, bis es den verfügbaren Speicher füllt.
- Der Wert eines Programmes steht im umgekehrten Verhältnis zu dem Gewicht seiner Ausgabe.
- Die Komplexität eines Programms wächst so lange, bis sie die Fähigkeit des Programmierers übertrifft, der es weiterführen muß.
Golombs Merksätze zur Verwendung mathematischer Modelle
- Machen Sie sich keine Sorgen wegen der Erscheinungen im 33. Stadium einer ersten Modellrechnung. (Merksatz: Cum grano salis.)
- Extrapolieren Sie nicht über den Bereich hinaus, für den das Modell gerade noch paßt. (Merksatz: Spring nicht ins Nichtschwimmerbecken.)
- Wenden Sie keine Modellrechnung an, solange Sie nicht die Vereinfachungen, auf denen sie beruht, geprüft und ihre Anwendbarkeit festgestellt haben. (Merksatz: Unbedingt Gebrauchsanleitung beachten.)
- Verwechseln Sie nie das Modell mit der Realität. (Merksatz: Versuch nicht, die Speisekarte zu essen.)
- Verzerren Sie nicht die Realität, damit sie zu Ihrem Modell paßt. (Merksatz: Wende nie die Prokrustesmethode an.)
- Beschränken Sie sich nicht auf ein einziges Modell. Um verschiedene Aspekte eines Phänomens zu beleuchten, ist es oft nützlich, verschiedene Modelle zu haben. (Merksatz: Polygamie muß legalisiert werden.)
- Halten Sie niemals an einem überholten Modell fest. (Merksatz: Es hat keinen Sinn, toten Pferden die Peitsche zu geben.)
- Verlieben Sie sich nicht in Ihre Modelle. (Merksatz: Pygmalion.)
- Wenden Sie nicht die Begriffe des Gegenstands A auf den Gegenstand B an, wenn es beiden nichts nutzt. (Merksatz: Neuer Wein in alten Schläuchen.)
- Unterliegen Sie nicht dem Irrglauben, Sie hätten den Dämon vernichtet, wenn Sie einen Begriff dafür haben. (Merksatz: Rumpelstilzchen.)
Zuletzt geändert am: 11.06.2003 15:24
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